This beast of a thing still doesn't have a name no matter what I've thrown at it. Terribly rude of it, but what can you do? I tend to work on this one when I want to do something small and unrelated to my other projects, and you'll understand why in a minute.
Most of the things in this monstrosity aren't connected. Many are, but in an abstract sort of way. Seperate dimensions, seperate characters, that sort of thing. It's eventually a series of short films I'd love to make, but that's very much a long-term idea.
So it'll all be pretty seperated, starting with the interconnecting pieces and moving out to what I made first to most recent.
I will admit, this section isn't too fleshed out until we get to some of the small subsections. They deal with threats outside the juristiction of a single dimension- transport, recording, security, judiciation, and creation just to name a few. Underneath them are many different subgroups filled with their own kinds of mess.
The DAU deals with recording and categorizing dimensions and pocket dimensions into a massive archive. Categories of dimensions are divided into Sectors, either spacially, temporally, or content-wise if certain things crop up on patterns. Each sector has a leader, and each leader has many teams underneath them to keep things mildly managable. Each team has a different specialty, be that no specialty (many files with different classifications,) or only working with one classification/dimension type.
To go on a mild tangent here, dimensions are grouped based on how progress is generated. Let's say a file is labelled fmne-35-16e. That's a famine dimension, sector 35, file 16e. The majority of people in that dimension are generating progress due to the scarcity of food. Some examples of dimensional labels include fmne, or famine, but also wr (war), dth (death, crncy (currency, interchangable with grd or greed), cpltn (compulation), chs (chaos), entmnt (entertainment), and things like IBF, an Inherent Biological Flaw. Keep in mind these are all very... stuffy. And old-fashioned. No matter how futuristic the systems may seem, they are still systems and beuracracy is beauracracy no matter if it's in this dimension or another one.
Pocket Dimensions (or lesser dimensions) are like normal dimensions, but manufactured. They go through the LINT sectors, which we'll get to. categories include clnc (clinic), decon (decontamination), grtr (generator), hdwy (hideaway) entmnt (entertainment), archv (archive), ref (refuge), ect. There's overlap with greater dimensional categorizations, but the creation process is very different and they have more subtle differences (take hideaways vs refuges, where refuges are typically a dimensional recreation).
LINT Sectors deal with most things regarding pocket dimensions. They work closely with the DAU and ITSO, a department to be covered in a second.
This is 100% just interdimensional TSA. They are horrible to work with, but super effective if needed (both like and unlike actual TSA). They have a subsection dealing just with Dimensional Refugees, and there is a small team that works with each Sector Officer in the DAU.
This is where I mainly work if I want to make something up for the fun of it. Creating a self-contained universe and the things that live in it is a lot less stressful than creating a giant sprawling thin, connecting with a simple dimensional categorization.
Famine dimension sector 63, file 18e.
This dimension started out ironically with a person instead of a place, and somehow with a college prompt. The concept was 'how does Olive Garden have truly infinite breadsticks?,' and I ended up making a guy who made countless interdimensional crimes in the hopes of being able to feed his family and neighbors. Of course, that was almost three years ago, and I've fleshed him and the world he lives in a lot more since then.
Ultimately, this dimension and society turned into a reflector of community and the concept of trickle-down economics on a scale depressingly reminiscent to modern America.
This one also started out with a people rather than a place, but specifically it started out with a culture rather than a problem. The Freylic are a species I designed alongside a Politics of Fashion class I was taking at the time, and as such I focused on their clothing outwards, forming their society around the things needed for their forms of expression.
Familial Unit dimension sector 227, file 13z, now categorized as pd-ref-fun-227-13z to reflect its pocket dimensional refuge status.
MALOVEN is a reflection/critique of consumerism and the american healthcare system.